在V8 javascript引擎中,如何为每个实例创建一个重新使用ObjectTemplate的构造函数

In the V8 javascript engine, how to make a constructor function that re-uses an ObjectTemplate for each instance?

本文关键字:一个 新使用 构造函数 ObjectTemplate 创建 实例 引擎 javascript V8      更新时间:2023-10-16

我有工作代码,可以创建任意数量的Point对象,但每次调用构造函数时都会重新创建对象模板,这似乎是错误的。

Local<ObjectTemplate> global_templ = ObjectTemplate::New(isolate);
// make the Point constructor function available to JS
global_templ->Set(v8::String::NewFromUtf8(isolate, "Point"), FunctionTemplate::New(isolate, v8_Point));

然后是构造函数本身:

void v8_Point(const v8::FunctionCallbackInfo<v8::Value>& args) {
    HandleScope scope(args.GetIsolate());
    // this bit should probably be cached somehow
    Local<ObjectTemplate> point_template = ObjectTemplate::New(args.GetIsolate());
    point_template->SetInternalFieldCount(1);
    point_template->SetAccessor(String::NewFromUtf8(args.GetIsolate(), "x"), GetPointX, SetPointX);
    point_template->SetAccessor(String::NewFromUtf8(args.GetIsolate(), "y"), GetPointY, SetPointY);
    // end section to be cached
    Local<Object> obj = point_template->NewInstance();
    Point * p = new Point(1,1);
    obj->SetInternalField(0, External::New(args.GetIsolate(), p));
    args.GetReturnValue().Set(obj);
}

但我似乎应该能够传入point_template对象,而不是每次都重新创建它。我看到args中有一个Data()字段,但它只允许Value类型,而ObjectTemplate的类型是Template,而不是Value。

如果能以正确的方式提供帮助,我们将不胜感激。

我终于想通了。

在javascript中,当您通过FunctionTemplate添加一个函数,然后将其作为构造函数(例如new MyFunction)调用时,那么在c++回调中,args.This()将是使用FunctionTemplateInstanceTemplate对象模板创建的新对象。

// Everything has to go in a single global template (as I understand)
Local<ObjectTemplate> global_templ = ObjectTemplate::New(isolate);
// create the function template and tell it the callback to use
Local<FunctionTemplate> point_constructor = FunctionTemplate::New(isolate, v8_Point);
// set the internal field count so our actual c++ object can tag along
//   with the javascript object so our accessors can use it
point_constructor->InstanceTemplate()->SetInternalFieldCount(1);
// associate getters and setters for the 'x' field on point
point_constructor->InstanceTemplate()->SetAccessor(String::NewFromUtf8(isolate, "x"), GetPointX, SetPointX);
... add any other function and object templates to the global template ...
// add the global template to the context our javascript will run in
Local<Context> x_context = Context::New(isolate, NULL, global_templ);

然后,对于实际功能:

void v8_Point(const v8::FunctionCallbackInfo<v8::Value>& args) {
    // (just an example of a handy utility function)
    // whether or not it was called as "new Point()" or just "Point()"
    printf("Is constructor call: %sn", args.IsConstructCall()?"yes":"no");
    // create your c++ object that will follow the javascript object around 
    // make sure not to make it on the stack or it won't be around later when you need it
    Point * p = new Point();
    // another handy helper function example
    // see how the internal field count is what it was set to earlier
    //   in the InstanceTemplate
    printf("Internal field count: %dn",args.This()->InternalFieldCount()); // this prints the value '1'
    // put the new Point object into the internal field
    args.This()->SetInternalField(0, External::New(args.GetIsolate(), p));
    // return the new object back to the javascript caller
    args.GetReturnValue().Set(args.This());
}

现在,当您编写getter和setter时,您可以访问它们主体中的实际c++对象:

void GetPointX(Local<String> property,
               const PropertyCallbackInfo<Value>& info) {
  Local<Object> self = info.Holder();
  // This is where we take the actual c++ object that was embedded
  //   into the javascript object and get it back to a useable c++ object
  Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
  void* ptr = wrap->Value();
  int value = static_cast<Point*>(ptr)->x_; //x_ is the name of the field in the c++ object
  // return the value back to javascript
  info.GetReturnValue().Set(value);
}
void SetPointX(Local<String> property, Local<Value> value,
               const PropertyCallbackInfo<void>& info) {
  Local<Object> self = info.Holder();
  // same concept here as in the "getter" above where you get access
  //   to the actual c++ object and then set the value from javascript
  //   into the actual c++ object field
  Local<External> wrap = Local<External>::Cast(self->GetInternalField(0));
  void* ptr = wrap->Value();
  static_cast<Point*>(ptr)->x_ = value->Int32Value();
}

几乎所有这些都来自这里:https://developers.google.com/v8/embed?hl=en#accessing-动态变量

只是它没有谈到以可重复的方式制作对象的正确方法。

我想好了如何清理内部字段中的c++对象,但我没有时间把全部答案放在这里。您必须通过在堆上创建一个混合字段(结构运行良好)将全局对象传递到弱回调中,该字段同时具有全局对象和指向c++对象的指针。然后,您可以删除您的c++对象,在全局上调用Reset(),然后删除整个对象。我会尝试添加实际的代码,但可能会忘记。

以下是一个很好的来源:https://code.google.com/p/chromium/codesearch#chromium/src/v8/src/d8.cc&l=1064行1400-1441是您想要的。(编辑:行号现在似乎错了——也许上面的链接已经改变了?)

记住,v8不会垃圾收集少量内存,所以你可能永远看不到它。此外,程序结束并不意味着GC会运行。您可以使用isolate->AdjustAmountOfExternalAllocatedMemory(length);告诉v8您分配的内存大小(它在计算中包括了这一点,即当使用的内存太多,GC需要运行时),您可以使用isolate->IdleNotificationDeadline(1);给GC一个运行的机会(尽管它可能选择不运行)。