C++ - 从另一个类构造函数调用类构造函数

C++ - Calling a class constructor from another class constructor

本文关键字:函数调用 构造函数 C++ 另一个      更新时间:2023-10-16

所以我正在学习一门 c++ 课程,并且有一次我需要在名为"Character"的类的构造函数中使用名为"Weapon"的类的构造函数,但每次当我尝试编译代码时,它都会给我这个错误:

Character.cpp|13|error: no match for call to `(Weapon) (int&,std::__cxx11::string&)’|

即使我在 Weapon.h 中声明了这个确切的构造函数:

#ifndef WEAPON_H
#define WEAPON_H
#include <string>
class Weapon
{
public:
Weapon();
Weapon(int damage, std::string name);
virtual ~Weapon();
int GetDamage() { return m_damage; }
void SetDamage(int val) { m_damage = val; }
std::string GetName() { return m_name; }
void SetName(std::string val) { m_name = val; }
private:
int m_damage;
std::string m_name;
};
#endif // WEAPON_H

顺便说一句,我是法国人,这是我第一次发帖,但我尽力将源代码翻译成英文,如果某些行背后有任何错误或意想不到的含义,我很抱歉。这是我的角色.cpp/武器.cpp/角色.h文件。

#include "Character.h"
#include "Weapon.h"
Character::Character()
{
m_health_points = 100;
m_mana = 100;
}
Character::Character(int damage, std::string name)
{
m_health_points = 100;
m_mana = 100;
m_weapon(damage, name);
}
Character::~Character()
{
}

#include "Weapon.h"
Weapon::Weapon()
{
}
Weapon::Weapon(int damage, std::string name)
{
m_damage = damage;
m_name = name;
}
Weapon::~Weapon()
{
}

#ifndef CHARACTER_H
#define CHARACTER_H
#include "Weapon.h"
class Character
{
public:
Character();
Character(int damage, std::string name);
virtual ~Character();
int GetHealthPoints() { return m_health_points; }
void SetHealthPoints(int val) { m_health_points = val; }
int GetMana() { return m_mana; }
void SetMana(int val) { m_mana = val; }
private:
int m_health_points;
int m_mana;
Weapon m_weapon;
};
#endif // CHARACTER_H

C++在构造函数中具有用于成员变量初始化的特殊构造:

Character::Character(int damage, std::string name)
: m_weapon(damage,name),
m_health_points(100),
m_mana(100)  
{
}
m_weapon(damage,name);

在这里,您尝试在成员变量m_weapon上调用运算符operator(int, std::string)。没有定义这样的运算符。切换到:

Character::Character(int damage, std::string name)
: m_weapon(damage,name)
{
m_health_points=100;
m_mana=100;
}

/你不需要声明任何武器类值。您需要像this__一样初始化字符构造函数.../

Character::Character(int damage, std::string name)
: Weapon(damage,name),
{
}