C++为类中的枚举项设置值

C++ setting a value to a enum item inside a class

本文关键字:设置 枚举 C++      更新时间:2023-10-16

我的名字是乔希,我正在尝试使这段代码工作,但到目前为止我什么也做不了...... 对不起,如果这很愚蠢,我在浪费你的时间,我是C++新手(我已经喜欢了(,让我试着解释一下。

基本上我想做的是将枚举插入到类中,从枚举(也许是类(中为 iten 设置一个值,但我无法访问该项目来设置值......

例如。战斗边缘 - 24 物理伤害/54 移动速度/5 技能力量。 对不起,英语不好,这不是我的主要语言...

#include <iostream>
using namespace std;



class Enemy {
protected:
int physicalDamage;
double moveSpeed;
int abilityPower;
public:
void setPhysicalDamage(int p) {
physicalDamage = p;
}
void setMoveSpeed(int m) {
moveSpeed = m;
}
void setAbilityPower(int ap) {
abilityPower = ap;
}
virtual void attack() = 0;
virtual void ability() = 0;
virtual void speed() = 0;

};
class Itens: public Enemy {
protected:
enum class itensID {
gunnersBreaker,
hitswamSword,
fineshotsWrath,
banesBook,
infinityStar,
edgeOfFight,
};
itensID iID;
public:
void setItensID(int r) {
iID.edgeOfFight = r; // Gives me error, I don't really know a way                 around that... 
};                      // But basically what I wanna do is marked in     double slashes...
// I don't know if I should use pointers for     that, but I tried and it also didn't work...

};
class Ninja : public Enemy {
public:
void attack() {
cout << "Hero: Ninja." << endl;
cout << "Physical Damage:  " << physicalDamage << endl;
}
void ability() {
cout << "Ability Power: " << abilityPower << endl;
}
void speed() {
cout << "Movement Speed: " << moveSpeed << endl;
}
};
class Monster : public Enemy {
public:
void attack() {
cout << "Hero: Monster." << endl;
cout << "Physical Damage:  " << physicalDamage << endl;
}
void ability() {
cout << "Ability Power: " << abilityPower << endl;
}
void speed() {
cout << "Movement Speed: " << moveSpeed << endl;
}
};
int main() {
Ninja n;
Monster m;
Enemy *e1 = &n;
Enemy *e2 = &m;
/*
Find a way to set an enum item to the Ninja hero
*/
e1->setPhysicalDamage(203);
e1->setAbilityPower(12);
e1->setMoveSpeed(321.32);
e2->setPhysicalDamage(40);
e2->setAbilityPower(654);
e2->setMoveSpeed(310.44);
n.attack();
n.ability();
n.speed();
m.attack();
m.ability();
m.speed();
}

我已经更新了代码,但出现一个错误,我正在尝试修复它。我将解释我现在要做什么。

我希望问题通过添加枪手休息项目来更新英雄的当前 pd,ap,ms

更新的代码!

#include <iostream>
#include <string>
using namespace std;

struct itensID {
void gunnersBreaker(int pd, int ap, float ms);
void hitswamSword(int pd, int ap, float ms);
void fineshotsWrath(int pd, int ap, float ms);
void banesBook(int pd, int ap, float ms);
void infinityStar(int pd, int ap, float ms);
void edgeOfFight(int pd, int ap, float ms);
};

void itensID::gunnersBreaker(int pd, int ap, float ms)
{
int physicalDamage = pd;
int abilityPower = ap;
float moveSpeed = ms;
cout << "n Shotgun: Gunner's Break " << endl;
cout << "n Stats:";
}
void itensID::hitswamSword(int pd, int ap, float ms)
{
}
void itensID::fineshotsWrath(int pd, int ap, float ms)
{
}
void itensID::banesBook(int pd, int ap, float ms)
{
}
void itensID::infinityStar(int pd, int ap, float ms)
{
}
void itensID::edgeOfFight(int pd, int ap, float ms)
{
}

class Enemy {
protected:
int physicalDamage;
int abilityPower;
float moveSpeed;
public:
void setEnemyStatus(int p, int a, float m) {
physicalDamage = p;
abilityPower = a;
moveSpeed = m;
}
virtual void attack() = 0;
virtual void ability() = 0;
virtual void speed() = 0;

};
// Basically what I wanna do now is, add two or     three values to the items eg. gunnersBreaker (int pd, int ap & float ms)
// Since I am struggling to get this going, I     have decided to set them as string, just to print while I figure-
// out how to add multiple values for a item in a     structure, maybe I should make them a void function instead-
// of a regular variable? (I would discard this     since regular variables takes only one identifier, I guess)
//  or should I make it a class instead?

class Ninja : public Enemy {
public:
void attack() {
cout << "Hero: Ninja." << endl;
cout << "Physical Damage:  " << physicalDamage << endl;
}
void ability() {
cout << "Ability Power: " << abilityPower << endl;
}
void speed() {
cout << "Movement Speed: " << moveSpeed << endl;
}
};
class Monster : public Enemy {
public:
void attack() {
cout << "Hero: Monster." << endl;
cout << "Physical Damage:  " << physicalDamage << endl;
}
void ability() {
cout << "Ability Power: " << abilityPower << endl;
}
void speed() {
cout << "Movement Speed: " << moveSpeed << endl;
}
};
int main() {
Ninja n;
Monster m;
Enemy *e1 = &n;
Enemy *e2 = &m;
itensID iID;
/*
on the lines below ptr1 and ptr2, I got kind of an error, 
I got to find a way to calculate the Enemy Status with the addition     of the item specs
and print out the item I am using, EG. Hero: Ninja!
Weapon: Gunner's Breaker.
Stats.... and so on...
                      */
e1->setEnemyStatus(35,10,310.21) + iID.gunnersBreaker(33,11,32.32); //     ptr1
e2->setEnemyStatus(54,65,235.30);                                  //     ptr2
n.attack();
n.ability();
n.speed();
m.attack();
m.ability();
m.speed();
}

这是因为您尝试像struct一样使用enum并为其元素之一分配值。enums是命名值的列表,可用于表示一些不方便和/或不安全的值(例如标志或状态(,这些值不方便和/或不安全。 您的itensID iIDitensID枚举类类型的变量,因此您可以为其分配您在枚举类主体中列出的itensID命名值之一(即iID = itensID::edgeOfFight(。