将 SDL2 与 CMake 链接起来

Linking SDL2 with CMake

本文关键字:链接 起来 CMake SDL2      更新时间:2023-10-16

我在将 SDL2 链接到我的项目时遇到问题,这可能是因为我是 CMake 的新手,我不完全知道如何使用它创建新项目。每次我尝试解决此问题的方法都会导致以下问题之一:

  1. "找不到WinMain@16">
  2. 多个未定义的参考错误
  3. 对"SDL_main"的未定义引用

我尝试使用find_package,直接链接到文件,链接到库文件,遵循教程(例如 https://trenki2.github.io/blog/2017/06/02/using-sdl2-with-cmake/(,搜索答案(其中大多数都谈到使用我无法工作的find_package((例如将SDL2与CMake一起使用(。

项目依赖关系

SDL 2.0.12,CMake 3.17.0, 7-Zip, mingw32-make, wget

该项目应该是跨平台的,但主要的开发点是Windows 10。所有脚本都从根文件夹"vivaria"运行。

项目结构

vivaria/
├── build/
│   └── [cmake build files]
├── buildtools/
│   └── SDL2/SDL2-2.0.12/lib/x86 (and x64)
│                            ├── SDL2.lib
│                            └── SDL2main.libs
├── deploy/
├── resources/
├── scripts/
│   ├── build_windows_debug_x86.bat
│   └── install_buildtools_windows.bat
└── src/
├── CMakeLists.txt
└── vivaria.cpp

build_windows_debug_x86.bat

cmake -G "MinGW Makefiles" -S .src -B .build -DCMAKE_BUILD_TYPE=Debug
cd .build
mingw32-make

维瓦里亚.cpp

#include <iostream>
#include "SDL.h"
int main() {
if (SDL_Init(SDL_INIT_VIDEO) != 0){
std::cout << "Hello world" << std::endl;
return 1;
}

SDL_Quit();
return 0;
}

CMakeLists.txt:未定义的SDL_main引用

cmake_minimum_required(VERSION 3.17)
project(Vivaria VERSION 1.0.0)
set(CMAKE_CXX_GLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -lmingw32")
# set(CMAKE_EXE_LINKER_FLAGS "-static-libgcc -static-libstdc++")
set(INCLUDE_DIR "${CMAKE_SOURCE_DIR}/../buildtools")
set(SDL2_DIR "${INCLUDE_DIR}/SDL2/SDL2-2.0.12")
set(SDL2_INCLUDE_DIRS "${SDL2_DIR}/include")
set(CMAKE_BINARY_DIR "${CMAKE_SOURCE_DIR}/../deploy")
# Support both 32 and 64 bit builds
if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
set(SDL2_LIBRARIES "${SDL2_DIR}/lib/x64/SDL2main.lib;${SDL2_DIR}/lib/x64/SDL2.lib")
else ()
set(SDL2_LIBRARIES "${SDL2_DIR}/lib/x86/SDL2main.lib;${SDL2_DIR}/lib/x86/SDL2.lib")
endif ()
# link dependencies
include_directories(${SDL2_INCLUDE_DIRS})
link_directories(${SDL2_LIBRARIES})
# Project files and linking
set(SOURCES vivaria.cpp)
add_executable(${PROJECT_NAME} vivaria.cpp)
target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARIES})

控制台输出

F:KooditVivariabuild>mingw32-make
[ 50%] Linking CXX executable Vivaria.exe
c:/mingw/bin/../lib/gcc/mingw32/9.2.0/../../../../mingw32/bin/ld.exe: F:/Koodit/Vivaria/src/../buildtools/SDL2/SDL2-2.0.12/lib/x86/SDL2main.lib(Win32/Release/SDL_windows_main.obj):(.text[_main_getcmdline]+0xd1): undefined reference to `SDL_main'
collect2.exe: error: ld returned 1 exit status
CMakeFilesVivaria.dirbuild.make:104: recipe for target 'Vivaria.exe' failed
mingw32-make[2]: *** [Vivaria.exe] Error 1
CMakeFilesMakefile2:91: recipe for target 'CMakeFiles/Vivaria.dir/all' failed
mingw32-make[1]: *** [CMakeFiles/Vivaria.dir/all] Error 2
Makefile:99: recipe for target 'all' failed
mingw32-make: *** [all] Error 2

install_buildtools_windows.bat

set SDL2=SDL2-devel-2.0.12-VC.zip
set DOWNLOAD_DIR=%cd%buildtools
set OUTPUT_DIR=%cd%buildtoolsSDL2
wget "https://libsdl.org/release/%SDL2%" -P "%DOWNLOAD_DIR%"
7z x "%DOWNLOAD_DIR%%SDL2%" -y -o%OUTPUT_DIR%
del /F /Q %DOWNLOAD_DIR%%SDL2%

正如你所看到的,我对CMake仍然"有点"陌生,但我正在努力学习。

Oof.关于你的CMakeLists的一切都是错误的。

  1. 永远不要在你的CMakeList中设置CMAKE_CXX_FLAGS.txt
  2. 切勿使用include_directorieslink_directories
  3. 切勿在没有可见性说明符的情况下使用target_link_libraries
  4. 切勿手动设置库的路径。
  5. 不要将目标名称设置为与项目名称相等。这是毫无意义的复杂性和糟糕的风格。

这就是您所需要的:

cmake_minimum_required(VERSION 3.16)
project(Vivaria VERSION 1.0.0)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED YES)
set(CMAKE_CXX_EXTENSIONS OFF)
find_package(SDL2 REQUIRED)
add_executable(Vivaria vivaria.cpp)
target_link_libraries(Vivaria PRIVATE SDL2::SDL2)

您的代码也有错误。您需要将此行添加到文件顶部

#define SDL_MAIN_HANDLED

首先,使用 vcpkg 安装 SDL2。然后,通过上述更改,它使用以下命令为我编译和运行:

> mkdir build
> cd build
> cmake -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=X:/path/to/vcpkg.cmake ..

感谢齐瓦列夫! 在源文件中设置宏SDL_MAIN_HANDLED解决了该问题。

#define SDL_MAIN_HANDLED // insert this
#include <iostream>
#include "SDL.h"
int main() {
if (SDL_Init(SDL_INIT_VIDEO) != 0){
std::cout << "Hello world" << std::endl;
return 1;
}

std::cout << "Hello world 2" << std::endl;
SDL_Quit();
return 0;
}