为c++中的对象列表调用object方法

Call object method for a list of objects in C++

本文关键字:调用 object 方法 列表 对象 c++      更新时间:2023-10-16

如何为提供给函数的每个对象设计调用对象方法?

ResetAll(obj1, obj2, obj3, ...)

将调用obj1.Reset(), obj2.Reset()等…

对象不在List或其他STL容器中

可能是可变模板:

template <typename ...Objs> struct Resetter;
template <typename Obj, typename ...Rest> struct Resetter<Obj, Rest>
{
  static inline void reset(Obj && obj, Rest &&... rest)
  {
    std::forward<Obj>(obj).Reset();
    Resetter<Rest...>::reset(std::forward<Rest>(rest)...);
  }
};
template <> struct Resetter<> { static inline void reset() { }; };
// Type-deducing helper
template <typename ...Objs> inline void ResetAll(Objs &&... objs)
{
  Resetter<Objs...>::Reset(std::forward<Objs>(objs)...);
}

用法:

ResetAll(ob1, obj2, some_obj, another_obj);

概念证明,因为编写可疑的c++代码很有趣:

#include <vector>
#include <iostream>
using namespace std;
#define Invoke(A, T,M,...)
    do{
        struct _{ 
            _& operator,(T* value){ 
                value->M A ; 
                return *this; 
            } 
        } _; _, __VA_ARGS__; 
    }while(0)
#define m_a_all(...) Invoke( (), Obj,m_a,__VA_ARGS__)
#define m_b_all(...) Invoke( (), Obj,m_b,__VA_ARGS__)
#define m_c_all(A, ...) Invoke(A, Obj,m_c,__VA_ARGS__)
class Obj{
public:
    virtual void m_a(){
        cout << "Obj::m_a " << this << endl;
    }
    virtual void m_b(){
        cout << "Obj::m_b " << this << endl;
    }
    virtual void m_c(int a, double b){
        cout << "Obj::m_c(" << a <<"," << b<< ") " << this << endl;
    }
};
class Derived : public Obj{
public:
    virtual void m_a(){
        cout << "Derived::m_a " << this << endl;
    }
    virtual void m_b(){
        cout << "Derived::m_b " << this << endl;
    }
    virtual void m_c(int a, double b){
        cout << "Derived::m_c(" << a <<"," << b<< ") " << this << endl;
    }
};
int main(){
    Obj *o1 = new Obj(), *o2 = new Obj(), *o3 = new Derived();
    m_a_all(o1, o2, o3);
    cout<<endl;
    m_a_all(o1);
    cout<<endl;
    m_b_all(o1, o2, o3);
    cout<<endl;
    m_c_all( (3,42.0), o1, o2, o3);
    return 0;
}

示例输出:

Obj::m_a 0x9e0a008
Obj::m_a 0x9e0a018
Derived::m_a 0x9e0a028
Obj::m_a 0x9e0a008
Obj::m_b 0x9e0a008
Obj::m_b 0x9e0a018
Derived::m_b 0x9e0a028
Obj::m_c(3,42) 0x9e0a008
Obj::m_c(3,42) 0x9e0a018
Derived::m_c(3,42) 0x9e0a028

链式operator,过载允许__VA_ARGS__被使用。一个限制是,它只能在所有参数共享一个基类型的情况下使用,而要调用的方法是为这个基类型定义的。

这应该有最小的开销,不依赖于任何库。

如果你能接受Boost对预处理器的严重滥用。预处理:

#include <boost/preprocessor.hpp>
#define CALL_RESET(z, n, data) BOOST_PP_CAT(p, n).Reset();
#define GENERATE_VARIADIC_FUNCTION(z, n, data) 
    template <BOOST_PP_ENUM_PARAMS_Z(z, BOOST_PP_INC(n), typename T)> 
    void ResetAll(BOOST_PP_ENUM_BINARY_PARAMS_Z(z, BOOST_PP_INC(n), T, & p)) 
    { 
        BOOST_PP_CAT(BOOST_PP_REPEAT_, z)(BOOST_PP_INC(n), CALL_RESET, ) 
    }
/* ^ this generates the function
   template <typename T0, typename T1, typename T2, ...>
   void ResetAll(T0& p0, T1& p1, T2& p2, ...)
   {
      p0.Reset(); p1.Reset(); p2.Reset(); ...
   }
*/
BOOST_PP_REPEAT(BOOST_PP_LIMIT_REPEAT, GENERATE_VARIADIC_FUNCTION, )
// ^ and this creates all of the above up to 256.
例如,

#include <cstdio>
struct Obj1 { void Reset() { printf("1n"); } };
struct Obj2 { void Reset() { printf("2n"); } };
struct Obj3 { void Reset() { printf("3n"); } };
int main()
{
    Obj1 o1;
    Obj2 o2;
    Obj3 o3;
    ResetAll(o1, o2, o3, o2, o1, o3);
    return 0;
}

将在屏幕上打印'1 2 3 2 1 3'(证明:http://ideone.com/FRNvJ)。

(顺便说一句,如果其中一个输入是右值,这将产生不可逾越的错误消息墙。)